Tuesday, March 17, 2020

Perfect strike and bowling rules

For a perfect Strike the techniques are the most varied, for a weekend player he would have to throw the ball with adequate strength without excesses for the ball to hit between the first 2 pins and be lucky.

The Bowling player analyzes which ball to use for the practice according to the oil they passed on the track. Once the ball is chosen, it positions itself performs all the movements and steps until it tosses the ball in a harmonic way, the ball will slide down the track for about 30 to 40 feet towards the channel (depressions, ditches, which exist on the left and right of the lanes, designed to prevent the balls from invading neighboring lanes on the side).

When the runway oil ends, it goes back towards the two front pins, knocking them down with a lot of energy and causing the pins to rotate on the track knocking down the others. The bowler is able to perform these repeated pitches over and over with a very large number of strikes.



General bowling rules

The FIQ (International Bowling Federation) has defined some rules:

The bowling game consists of ten frames (moves). A player is entitled to two balls in each of the first nine frames, unless a strike is scored. In the tenth frame, the player is entitled to three balls if a strike or a spare is scored. Each player will complete their frames following the normal sequence. A legal throw occurs when the player releases the ball and it crosses the foul line, crossing the playing area. Every throw is valid unless a dead ball is scored. The throw must be made with the hands only. No device that detaches or moves can be incorporated into the ball.


How to score

Except when a strike is made, the number of pins dropped in the player's first throw should be marked in the upper left corner of the square corresponding to each frame, and the number of pins dropped in his second throw should be marked in the upper corner right of the square corresponding to that same frame. 토토사이트 If no pin is dropped on the second ball, the space for that shot must be filled with (-). The entry of the two entries must be made immediately.



Strike

A strike is scored when all pins are dropped on the first shot of the frame. The strike is noted with an (x) in the upper left corner of the square corresponding to the frame in which all the pins were dropped. A ten-point strike is counted plus the number of pins dropped in the next two balls.



Double

Two consecutive strikes are a double. A double score is counted for twenty points plus the number of points from the first throw made after the second strike.



Triple

Three consecutive strikes are a triple. Thirty points are counted for the first strike. The maximum number of points possible in a bowling game is three hundred (300), and for that it takes twelve (12) consecutive strikes.



Spare

The spare happens when pins that were not dropped on the first throw are dropped on the second pitch of the same frame. The spare is marked with a (/) on the upper right side of the square for that frame. The account for a spare is ten (10) points plus the points for the next launch.



Error open frame or open play

The error occurs when after the two launches of the frame the ten pins are not dropped, unless the pins are left standing or form a slipt.



Split

The slipt is the set of pins that remain standing after the first release of the frame, whenever pin 1 has been knocked down and:
1: At least one pin has fallen between two pins that were left standing. Example: 7-9 / 3-10
2: At least one pin has been dropped immediately in front of two more pins that have been left standing. Example: 5-6
Note: A split is usually identified by a (0).


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